Cadged from: http://theminiaturespage.com/boards/msg.mv?id=23992
“Just wondering how many of you favor d6 mechanics for wargaming, and why? What are the pros and cons of using this over, say something like d10?”
One of the responses is just CLASSIC!
“I personally hate those d6 that have roman numerals. Give me pips every time!
Why I like d6 and why I went back to it for my house rules for a WWII set I play (as opposed to percentile dice) is the feel of a couple of d6 clacking about in your hand. Picture this:
Those Germans have a King Tig (for those not familiar with it, think of a MONSTER super tank) blocking the road and it’s chewing up everything you throw at it! But you’ve managed to, with hair raising suspense, sneak up a PIAT team (a bazooka or itsy bitsy infantry hand fired AT weapon). Now the whole game rests on whether or not those infantry can take care of the monster!
Trembling sweat pours out of players on both sides as they lean over the table in anticipation, desperately waiting for you to roll the dice! You feel the agony and pleasure of the 50,000 pound weight of prssure bearing down on you and the control imparted to you with the hopes and desperation of the other players, all knowing what hinges on this roll.
In such a situation, the solid clunking of the corners of the dice against the cupped palms of your hand is reassuring and in fact heightens the urgency of the moment, adding to the drama! Then there is the utter finalty of the numbers facing the ceiling as the dice roll and clatter across the table (and invariably fall to the floor as in tense situations like this one or all dice always fall off the table)…..
C’mon folks, other dice might be easier to design modifiers for but they are totally wimpy compared to the d6 in the above regard!”
Love it!