12 thoughts on “+David Laxon New RPG dice, too”

  1. +Gabriel Hilbert 
    Yeah, I quit playing for a long, long time. The two main factors were:
    A) Becoming an adult with a job that lasted beyond the 8a-2:30p September-June like school did. 
    B) ..and this is the big one… Over the years, the rules ballooned from the old "Red Box" D&D manual that I got for Christmas when I was 10 into these massive, bloated, nitpicky rules that meant that the bulk of the game was spent  rolling dice and moving miniatures, playing out an endless chain of combat. D&D started to resemble World of Warcraft (complete with MinMaxing)- but Warcraft could be played at a MUCH higher rate of speed…so I spent the the last half of the last decade weaving tales in that medium (Warcraft, and others) instead.
    The MMORPG has really gone the way of the RPG before it. It's about Min/Maxing and optimal solutions. I don't have the social connections I had 5 years ago, and the gameplay is boring.

    Cue the discovery of a wealth of "rules light/story heavy" systems like FIASCO (which is so "rules light" that we play in a Google Hangout!), RISUS, and Fudge.

    Fiasco, in particular, is a hoot to play. It's super cinematic, and has (hilarious) disaster built right in. =)

  2. Jonathon Barton, i can;t say i completely understand but i do not do any gaming on the computer, nor anywhere else anymore for all that. i do remember d&d 25 years ago (and loved it) but grew out of it, but then i also remember when pac-man, asteroids, vangaurd, super mario, atari, and nintendo came out AND I LOVED THEM ALL, but i never even owned an atari. SPENT A LOT OF QUARTERS BACK THEN THOUGH! i just can't seem to get into the whole computer gaming seen, of course i married and had child by 20 too so i became an early life-hacker, which is often a game in and of itself…

  3. I have the ones on the left. Fell in love with them and couldn't get them out of my mind until I finally bought them about half a year later. 😉

    I'm playing "The Dark Eye". I'm pretty sure it's possible to min/max in that game but… what for? In the last part of our adventure – which is an old one and apparently features lots of combat – we fought 3 or 4 times in the course of… 3 or 4 evenings. ^^ The rest was spent exploring, putting pieces of information together, etc. I quite like that. 🙂

  4. It's up to a DM to prevent min/maxing I think. If you don't want people to use the rules as given to their full extent of power gaming, change stuff around, emphasize what you want to do. You got the power honk honk honk nice dice

  5. Conversely, it is up to the DM and other players (I cannot stress enough that any stylistic changes/choices on the game are up to everyone at the table, not just the one behind the screen) to prevent the game from becoming too rules-heavy and combat-laden for everyone's preferences.

    Also: I have the strangest desire to post a picture of MY dice 😉

  6. Agreed, Sam. I also think it's probably harder to make a good game out of just sitting down at the table cold and just "starting" with boiler plate characters and randomly assembling.

    One of the best parts of playing these types of games is the flexibility you have to work to tailor a game specifically how you and your fellow players have the best time.

  7. Those blue/purple Gemini dice on right? I forget the line name for the translucent sparkling purple ones…Chessex has so many colors, yet I'd love a different set than what they make. Very good choices though. I've always found purple dice to be rather agreeable with me.

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