+Eve Sullivan +Lillith Sullivan +James Darrow +Joshua Miller +Keely Brubaker +Pinkatron…

+Eve Sullivan +Lillith Sullivan +James Darrow +Joshua Miller +Keely Brubaker +Pinkatron Pence This is likely relevant to your interests, especially considering the author.

Reshared post from +Richard Bartle

Every so often, people ask me what new MMOs I'm looking forward to. Usually, my reply is pessimistic ("none"), but at the moment there are actually four MMOs I'm keen to see — plus another one I've consulted on so can't discuss. I don't think we're approaching the reboot stage yet, as pay-to-play still works its insidious magic, but we're certainly seeing something of a flowering of design.

The MMOs I'm waiting for with some eagerness are (in no particular order) are Wildstar, EverQuest Next, Elder Scrolls Online and Civilization Online.

What I like about Wildstar is that every time I read any Q&A with the lead designer, Jeremy Gaffney, he gives the right answer (well, right in the sense that I agree with him). He knows what he's doing, what he's doing is good: the results should be worth exploring. I'm also interested to see how Wildstar implements Bartle's player types, which, my being Bartle, you might think I'd been consulted on but I haven't.

EQ Next seems to have been given free rein by its backers to be different, so its designers are taking advantage of this. I thought that because EQ was part of the current MMO paradigm we'd be seeing more of the same, which in some ways we are, but in others they're heading off in new directions entirely. They're doing this by not being afraid to buy in talent that intrigues them, from which we're getting the Storybricks AI and Voxel Farm procedural engine. I'm looking forward to finding out how these work: if they're not the future themselves, they're significant steps along the way.

I want to see what Bethesda does with Elder Scrolls Online mainly from the perspective of the combat system (because the Elder Scrolls combat system, bonkers though it is, is at least not the same as in regular MMOs) and its object interactivity. I'm not especially caught up with the story possibilities, although I do expect it to be quite strong on that. I'm dubious about how they balance combat, though: I don't like the way they scale monsters to the player's level in the single-player games and I'm hoping they won't import that wholesale into the MMO.

Finally, Civilization Online looks to be something exceptionally different. I remember ages ago having a conversation in which I described how a group of lumberjacks felling an enormous tree could be a reskinning of a battle in which a group of adventurers took down a boss. Civilization Online seems to be using similar principles: it's all about crafting, but the crafting is on a par with adventuring in regular MMOs. I was very pleasantly pleased when I read the first descriptions of it, as I was dreading that it might be another Sims Online that was developed by people who just didn't get MMOs. It seems to be the opposite, though: not only do the designers understand MMOs, but they're taking them in a new, untrodded direction. I'm quite excited by the prospect!

I have a longer wait than many diehard MMO fans before I get to play any of these, because I don't sign up for betas. The beta UELA usually includes a clause that says something to the effect that you'll tell the developers what you think if they ask, for free. I don't give my detailed opinions about MMOs for free, as being paid to give them is part of my livelihood. It has the side effect that I see a more complete product, though, which is better in other ways.

Until then, though, well I guess I'll keep dabbling with The Secret World.

3 thoughts on “+Eve Sullivan +Lillith Sullivan +James Darrow +Joshua Miller +Keely Brubaker +Pinkatron…”

  1. Intriguing. I can most certainly say that I am on the same page with him in regards to Wildstar and EQ Next, two titles that I am really looking forward to trying out.

    With Wildstar, I love the light-hearted stab at whacked out Scifi as a concept. When adding in the various types of professions and classes (I forget the technical terms) for each character, I think it could become something neat.

    EQ Next could also become something especially neat. I've played the EQ series all the way back into the first game, and even made time for the RTS. With the design decisions they are trying to put in, it could be quite unique.

    ESO, I need to see some things out of it that can counter my initial impressions. It looks "functional", but it hasn't lit my world on fire.

    CivOnline, well, how to put this… I didn't even know this existed.

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