EVERQUEST NEXT LANDMARK FOUNDERS PACK ANNOUNCED

$100 to be an Alpha tester, with your name in the credits.
I'm not quite sure what I think of that at this point. 

EQN Landmark – Founder’s Pack
EverQuest Next and Landmark are the latest installments in the EverQuest Franchise. Follow us for all the latest news!

8 thoughts on “EVERQUEST NEXT LANDMARK FOUNDERS PACK ANNOUNCED”

  1. I'm not paying to get this one early. I thought about 20 bucks, then it looked like you don't get early access with 20.

    I'm not flatly for or against the new business models concerning early access or buying-into-beta, but I was skeptical over the idea of 20 for early access to Landark, and now that I know it's at least 50, I'm positive I don't want to pay that.

  2. Twenty bucks gets you Closed Beta.
    Sixty bucks gets you Closed Alpha.
    I think both of those are "early access", at varying stages.

    However….
    The wording is such that $100 could get you "Closed Beta", too, thanks to the "On or Before" language. They could have Alpha open for all of 20 minutes, skip directly to Beta and pocket the difference.

  3. Speaking of Notch. I've still been addicted to Minecraft.

    There is a vast, multi-layered culture ripe with drama right now, within modders – those making the awesome "plugins" that extend MC's capabilities.

    Personally I find it tiring and retrograde. It's like watching the Big AAA MMO companies trying to fight over money, but only hurting themselves and other players.

  4. The biggest gripe has always been one of expectations – not from the player, but from the game companies.
     
    When SWG came out, it was the third largest MMO on the planet – and the largest MMO on either side of the Atlantic – and it had "only" 300,000 subscribers for ~18 months.
    Every publisher (and investor behind them) seems to want to 'dethrone WoW'. WoW is subject to market cycles, just like almost every other product, and I've maintained for years that the single largest untapped player market is "Former WoW players".

    Make something that's not WoW, and make it growth-sustainable for 100,000 subs/1.5m per month, and you'll live fat and happy for a few years. (c.f. EvE Online)

    I wonder it seems like nobody's really doing that – starting with, say, Vanguard, and going through pretty much every MMO since, has been this theme of "WoW killer". Blargh.

    WWII Online has been running for coming up on a decade and a half, and they've done it on around 10,000 monthly subs.

    Do that.

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