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Note: This is a personal blog, and the only use of any of this is for me to go, "huh, Cool." on the rare occasion I think to go look at any of this stuff and realize that (based on the analytics) about 3 people per month still care what the internal dimensions of a 10 year old MINI Cooper S Clubman are...
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I'm not paying to get this one early. I thought about 20 bucks, then it looked like you don't get early access with 20.
I'm not flatly for or against the new business models concerning early access or buying-into-beta, but I was skeptical over the idea of 20 for early access to Landark, and now that I know it's at least 50, I'm positive I don't want to pay that.
Twenty bucks gets you Closed Beta.
Sixty bucks gets you Closed Alpha.
I think both of those are "early access", at varying stages.
However….
The wording is such that $100 could get you "Closed Beta", too, thanks to the "On or Before" language. They could have Alpha open for all of 20 minutes, skip directly to Beta and pocket the difference.
I noticed that. Well, whichever it may be. And as insanely interested as I am(and I am very), I'm gonna just skip buying any of it.
It is a lot of Marketing Hyperbole.
I'm a little surprised that it took this long for someone to capitalize on Notch's creation with real building tools and textures, frankly.
Speaking of Notch. I've still been addicted to Minecraft.
There is a vast, multi-layered culture ripe with drama right now, within modders – those making the awesome "plugins" that extend MC's capabilities.
Personally I find it tiring and retrograde. It's like watching the Big AAA MMO companies trying to fight over money, but only hurting themselves and other players.
The biggest gripe has always been one of expectations – not from the player, but from the game companies.
When SWG came out, it was the third largest MMO on the planet – and the largest MMO on either side of the Atlantic – and it had "only" 300,000 subscribers for ~18 months.
Every publisher (and investor behind them) seems to want to 'dethrone WoW'. WoW is subject to market cycles, just like almost every other product, and I've maintained for years that the single largest untapped player market is "Former WoW players".
Make something that's not WoW, and make it growth-sustainable for 100,000 subs/1.5m per month, and you'll live fat and happy for a few years. (c.f. EvE Online)
I wonder it seems like nobody's really doing that – starting with, say, Vanguard, and going through pretty much every MMO since, has been this theme of "WoW killer". Blargh.
WWII Online has been running for coming up on a decade and a half, and they've done it on around 10,000 monthly subs.
Do that.
I agree. I wish people would find the sustainable markets (that do and can exist ) and do that too. But
So…buddy up when the game goes live?